The Colonist

Registered by croxis on 2009-03-03

Plan for colonist class

Blueprint information

Status:
Started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Approved
Series goal:
None
Implementation:
Beta Available
Milestone target:
None
Started by
croxis on 2009-03-09

Related branches

Sprints

Whiteboard

Each individual colonist will be represented by this class. Here are expected features:

Birth:
Women colonists will become pregnant for 9 months by a specific male (future social engineering capacities could regulate how it is done). Factors for determining pregency will be based on individual health and happiness, colony health and moral, as well as the stats of the women. The women will have to be of child bearing age (see health), and not of had a child in the past year. The father selection is also done by similar criteria. The mother's health is degraded during pregency.
The child (whos object is created at birth, although the mother object will track the father object) base stats will be an average of the parents with some random factors thrown in as well. The more the parents are alive during the intant/child phase, the more the factors can be moved. Parents are always tracked so a genealogy can be created. A child who lost parents can also be adopted by others (so separate vars for birth parents and active parents). Social engineering can definitely be a factor.

Health:
Each colonist will have a maximum life span. This is set based on parent and colony health factors at birth (as well as research). This factor can not change, resulting in some delayed results for improvements in colony health systems.
A floating health variable, from 0-99, will represent the overall health of the colonist. The lower the health variable the higher probability the colonist will die.
Age is also a factor to be tracked. Increase age in adulthood will result in worsening health.
Lack of food (measured in Kcalores) will also result in worsening health

Intelligence:
Intelligence, measured in AIQ (absolute intelligence quotient), will have a base factor, but can be increased by parenting and schooling. Higher intelligence results in a lower chance for parent. Intelligence may also result in increased demands for certain goods or services, and lower intelligence the same. Higher intelligences can result in hire demand to be a scientist, but also makes them a more effective worker. However if the job is too menial...

Moral:
Moral is a scale of 0-99, with 50 being content. Lower moral results in lower health and productivity. Also higher moral will result in higher chance of making babies. Moral is also affect by individual health, as well as overall factors of the colony.

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