Blueprint assignments for “Ogre procedural scene generation”
This listing shows the assignment of work for blueprints currently associated with Ogre procedural scene generation. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.
1 → 7 of 7 specifications | First • Previous • Next • Last |
Priority | Name | Definition | Delivery | Assignee | Drafter | Approver |
---|---|---|---|---|---|---|
1 Undefined | Simple lamppost generations close to roads | 0 Approved | 0 Unknown | Gime | Dražen Lučanin | |
1 Undefined | Layout generation in the Manhattan style. | 0 Approved | 0 Unknown | Michael Wass | Dražen Lučanin | Dražen Lučanin |
1 Undefined | Simple C++ API to control the generation of the city | 0 Approved | 0 Unknown | Dražen Lučanin | Dražen Lučanin | Dražen Lučanin |
1 Undefined | Simple square generation in place of buildings. | 0 Approved | 0 Unknown | Nicole Steiner | Dražen Lučanin | |
1 Undefined | Integration of the independent APIs with the visual editor | 0 Approved | 0 Unknown | Uni Vienna Ogre Procedural Scene Generation | Dražen Lučanin | Dražen Lučanin |
1 Undefined | Pedestrians walking from point A to point B | 0 Approved | 0 Unknown | zsavic | Dražen Lučanin | |
1 Undefined | Simple Ogre objects generated from the visual flowchart editor | 0 Approved | 0 Unknown | Dražen Lučanin | Dražen Lučanin | Dražen Lučanin |
1 → 7 of 7 specifications | First • Previous • Next • Last |