Alpha physics engine

Registered by Rick Stovall on 2013-02-22

The physics engine is responsible for all interactions object to object and object to world in the simulation. It must run fast enough that 50 time steps can be taken per second while leaving sufficient time for outside processing to occur.

Blueprint information

Status:
Started
Approver:
NRTB Core
Priority:
Essential
Drafter:
Rick Stovall
Direction:
Approved
Assignee:
Rick Stovall
Definition:
Approved
Series goal:
Accepted for alpha
Implementation:
Good progress
Milestone target:
milestone icon simulation-core
Started by
Rick Stovall on 2014-01-24

Related branches

Sprints

Whiteboard

Restarting in C++. We are going for a very simplistic robot model at this time.

(?)

Work Items

Work items:
Code Design: TODO
Clock: TODO
Core: TODO

Dependency tree

* Blueprints in grey have been implemented.

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.