Alpha physics engine
Registered by
Rick Stovall
The physics engine is responsible for all interactions object to object and object to world in the simulation. It must run fast enough that 50 time steps can be taken per second while leaving sufficient time for outside processing to occur.
Blueprint information
- Status:
- Started
- Approver:
- NRTB Core
- Priority:
- Essential
- Drafter:
- Rick Stovall
- Direction:
- Approved
- Assignee:
- Rick Stovall
- Definition:
- Approved
- Series goal:
- Accepted for alpha
- Implementation:
- Good progress
- Milestone target:
- simulation-core
- Started by
- Rick Stovall
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
Restarting in C++. We are going for a very simplistic robot model at this time.
(?)
Work Items
Work items:
Code Design: TODO
Clock: TODO
Core: TODO
Dependency tree
* Blueprints in grey have been implemented.