Wilderness mapping

Registered by Vadim Peretokin on 2012-05-04

Wilderness/subdivisions/sea mapping for the IRE mapper script.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

- designed for crowdmap only
- room IDs will have to be generated ourselves, as the in-game ones are not reliable. In subdivisions: hash area name + x + y coordinates.

(?)

Work Items

Work items:
implement function for generating/retrieving room ID. For subdivision, this could be city+in-gameY+in-gameX coordinates. For wilderness, sea - it'll have to be something else: TODO
track walking progress (+x,y coords) in subdivisions: TODO
develop a method for parsing the map into mudlet: TODO
displaying in Mudlet is already taken care of, enabling grid mode for an area does it: DONE

This blueprint contains Public information 
Everyone can see this information.