Client p2p communication

Registered by hexafraction

Proposal to create client p2p enhancement. Reduces server lag by handling certain low-latency player events via p2p, especially those that do not require server verification.

Blueprint information

Status:
Not started
Approver:
hexafraction
Priority:
Not
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Pending Approval
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.