Support for extremely large power/communication networks of basic, generally non-looped topology
Registered by
hexafraction
This feature allows for reliable networks connecting in-game features such as communication and power, over large distances, using a basic topology such as a linear bus layout with producers and suppliers along the "wire", a star topology, a tree, or a ring. A spanning tree or other structure may be constructed and used to determine connectivity of nodes. Loops within links are not addressed yet by this specification, but they will have a well-defined behavior by delivery.
Blueprint information
- Status:
- Not started
- Approver:
- Mosstest dev team
- Priority:
- Low
- Drafter:
- hexafraction
- Direction:
- Needs approval
- Assignee:
- hexafraction
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
-
Unknown
- Milestone target:
-
0.2.0
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)
Work Items
Work items:
Complete spec: INPROGRESS
Logic code: TODO
Script API: TODO