Implement a sound system using OpenAL
Registered by
Kazade
The sound subsystem can be implemented as a totally isolated part of the project. It should be able to do the following:
1. Play background music (i.e. Stereo, non-position, streams)
2. Play 3D sound effects. Sound sources should be positional.
3. Load OGG sound files
The first step is to design a set of interfaces and then implement concrete classes using the OpenAL library.
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- Essential
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Sean Hodges
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Started
- Milestone target:
- initial-integration
- Started by
- Kazade
- Completed by
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