Implement a sound system using OpenAL

Registered by Kazade

The sound subsystem can be implemented as a totally isolated part of the project. It should be able to do the following:
1. Play background music (i.e. Stereo, non-position, streams)
2. Play 3D sound effects. Sound sources should be positional.
3. Load OGG sound files

The first step is to design a set of interfaces and then implement concrete classes using the OpenAL library.

Blueprint information

Status:
Started
Approver:
None
Priority:
Essential
Drafter:
None
Direction:
Needs approval
Assignee:
Sean Hodges
Definition:
Discussion
Series goal:
None
Implementation:
Started
Milestone target:
milestone icon initial-integration
Started by
Kazade

Related branches

Sprints

Whiteboard

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.