Implement an event driven Input handling system using SDL 1.3
Registered by
Caste
Our engine needs to be capable of input handling, this should be done event driven thus having a class hierarchy:
event -> mouseButtonEvent | mouseMoveEvent | keyPressEvent | keyReleaseEvent and perhaps some joystick inputs too
This should be its own module with an interface for registering an event handling routine of the engine kernel.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Essential
- Drafter:
- Caste
- Direction:
- Needs approval
- Assignee:
- Kazade
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- initial-integration
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
2009-04-30 - I've taken over this blueprint as I'm implementing something very similar for another project which I'll abstract away
(?)