Current documentation for “Linaro Graphics Working Group”

To classify a blueprint as documentation, set the Implementation status to “Informational” When the blueprint's Definition status is marked “Approved”, it will appear in this listing.

best practices optimizing codecs for ARM for Linaro Multimedia WG project
Informational blueprints about codec optimization best practices * what tests to use * how to identify hotspots * examples for good codecs * what performance measurement tools * more tips and tricks
Benchmarking Compositors for Linaro Graphics Miscellany
This session will discuss general approaches and techniques for benchmarking and profiling compositing window and surface managers (e.g., compiz, kwin). Particular attention will be given to enhancements and extensions to the glcompbench utility (https://launchpad.net/glcompbench), including feedback to compositor ...
Benchmarking OpenGL ES 2.0 for Linaro Graphics Miscellany
his session will discuss general approaches and techniques for benchmarking and profiling the use of the OpenGL ES 2.0 API. Particular attention will be given to enhancements and extensions to the glmark2 utility (https://launchpad.net/glmark2), including feedback to library, toolkit and application projects to yiel...
codec optimizations for ARM (11.05) for Linaro Multimedia WG project
* Review open-source decoders and encoders from TR blueprints * discuss complexity and decide and prioritize codecs to be worked on during 11.05 cycle * Define test cases and ensure requirements are taken into account in the free test content spec * design and set-up test-harness to keep track of performance num...
Ongoing OpenGL ES 2.0 support for cairo for Linaro Graphics Miscellany
During the 11.05 cycle initial support was added to cairo for OpenGL ES 2.0. This session will explore additional work that can be done in this area for the 11.11 cycle.
Free content traces for benchmarking for Linaro Graphics Miscellany
Part of our benchmarking efforts involve evaluating real application behavior in addition to synthetic tests. However, not all content is suitable for packaging and distribution due to images, sounds or other pieces of data that it is difficult or not possible to get redistribution rights for. It would be good to ...
How to display GPU profiling data? for Linaro Graphics Miscellany
In addition to enhancing our test utilities both to perform more (and more interesting) tests, we are also enhancing them to generate more data on where the system and the GPU are spending their time. This will likely leave us in a situation where we are faced with the challenge of making sense out of all of this i...

7 blueprint(s) listed.