Android Platform Build with Linaro GCC 4.5 + graphite optimizations

Registered by Alexander Sack

As pointed out in our unofficial toolchain benchmarks for april toolchain, graphite options can give a significant boost in performance. We should try to enable graphite optimizations in our platform builds either all over or for places where they make most sense.

See: https://wiki.linaro.org/JimHuang/Sandbox/LinaroToolchainAndroidBenchmarking
See: http://gcc.gnu.org/wiki/Graphite
CFLAGS: -floop-interchange -floop-strip-mine -floop-block -ffast-math -funsafe-loop-optimizations

Blueprint information

Status:
Not started
Approver:
Zach Pfeffer
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
Accepted for 2011q2
Implementation:
Unknown
Milestone target:
None

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INFO: 0xdroid included these optimization flags: http://gitorious.org/0xdroid/build/commit/387933a106c857767a1fe98e28d63d64c8a9d9ec
2D/skia was known to be improved

(?)

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