RenderBuffers that can store contents indefinitely
Rather than storing a temporary "delta" of changes to be flushed to the terminal, it would be useful to allow a RenderBuffer to store long-lived content after it is flushed. This would let them be used as a form of "canvas", storing a persistent image.
A RenderBuffer can already do that now by just using the `tickit_
Blueprint information
- Status:
- Complete
- Approver:
- Paul "LeoNerd" Evans
- Priority:
- Medium
- Drafter:
- Paul "LeoNerd" Evans
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
-
Implemented
- Milestone target:
-
v0.2
- Started by
- Paul "LeoNerd" Evans
- Completed by
- Paul "LeoNerd" Evans
Related branches
Related bugs
Sprints
Whiteboard
As of -r533 TickitRenderBuffer uses the new TickitString counted strings for its storage, so overprinted cells are reclaimed efficiently. This is now done.
Work Items
Work items:
* code: DONE
* docs: DONE
Dependency tree

* Blueprints in grey have been implemented.