Take advantage of a webgl context, if the browser supports it
Registered by
Niel Drummond
Instead of using the 2d HTML5 specification for combining DisplayObject layers, use an OpenGL enabled shader, and "draw" the 2d graphic layer into a texture2D sampler buffer. In time, this can provide hooks for flash engines to inject their own shaders and vertex/texture buffers.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Obsolete
- Series goal:
- None
- Implementation:
- Started
- Milestone target:
- None
- Started by
- Niel Drummond
- Completed by
- Niel Drummond
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