Objects must live in a tree
Registered by
Matthieu Brucher
To help moving objects in the scene and with a high framerate, the scene must use a tree that indicates the position of an object. The object itself can be described in the same way (or a similar way, the fastest possible for a fixed object).
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- New
- Series goal:
- None
- Implementation:
- Needs Infrastructure
- Milestone target:
- None
- Started by
- Matthieu Brucher
- Completed by
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Whiteboard
(?)
Work Items
Dependency tree
* Blueprints in grey have been implemented.