This spec defines an effect that simulates deformations caused by water
Registered by
Pablo Trabajos
This LPE deforms a path imitating the deformations caused on a shape placed underwater and seen above from the outside.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Low
- Drafter:
- Pablo Trabajos
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
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Whiteboard
jazzynico, 2012-06-25 - Wouldn't it be easier to use SVG filters instead? Some of them in Filters>Distort (0.49) almost look like water deformation. The only difference is that current filters only apply to the whole object (fill and stroke).
(?)