This spec defines an effect that simulates deformations caused by water

Registered by Pablo Trabajos on 2009-07-06

This LPE deforms a path imitating the deformations caused on a shape placed underwater and seen above from the outside.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Low
Drafter:
Pablo Trabajos
Direction:
Needs approval
Assignee:
None
Definition:
Drafting
Series goal:
None
Implementation:
Unknown
Milestone target:
None

Related branches

Sprints

Whiteboard

jazzynico, 2012-06-25 - Wouldn't it be easier to use SVG filters instead? Some of them in Filters>Distort (0.49) almost look like water deformation. The only difference is that current filters only apply to the whole object (fill and stroke).

(?)

Work Items

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