Scoring system.
With the ability to change difficulty and hard mode in the upcoming 0.3 release of Hopper, the scoring system needs a review and update with the new options in mind. The previous system was just a place holder from the proto type and a discussion about how things should be awarded may be in order.
Blueprint information
- Status:
- Complete
- Approver:
- Daniel Bell
- Priority:
- High
- Drafter:
- Daniel Bell
- Direction:
- Approved
- Assignee:
- Daniel Bell
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Informational
- Milestone target:
- 0.3
- Started by
- Daniel Bell
- Completed by
- Daniel Bell
Related branches
Related bugs
Sprints
Whiteboard
Scoring System:
(l-t) + (10+d)
l = level award.*
t = time taken to score in seconds**
d = difficulty: easy: 5, normal: 10, hard and very hard: 15.
* this will be different for each level, based on how long we expect people to capture a frog, some levels will have different amount of frogs meaning the award might be lower, or that the map has hazards that make it hard, to capture a frog at pace.
** if time taken to score is greater than l, time taken is set to l, thus evaluating (l-t) to equal 0.
If hard mode is set (allowing you to forfeit life regeneration) the life you would normally get for completing a level will award you 20 points.