Scoring system.

Registered by Daniel Bell

With the ability to change difficulty and hard mode in the upcoming 0.3 release of Hopper, the scoring system needs a review and update with the new options in mind. The previous system was just a place holder from the proto type and a discussion about how things should be awarded may be in order.

Blueprint information

Status:
Complete
Approver:
Daniel Bell
Priority:
High
Drafter:
Daniel Bell
Direction:
Approved
Assignee:
Daniel Bell
Definition:
Approved
Series goal:
None
Implementation:
Informational Informational
Milestone target:
milestone icon 0.3
Started by
Daniel Bell
Completed by
Daniel Bell

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Whiteboard

Scoring System:

(l-t) + (10+d)

l = level award.*
t = time taken to score in seconds**
d = difficulty: easy: 5, normal: 10, hard and very hard: 15.

* this will be different for each level, based on how long we expect people to capture a frog, some levels will have different amount of frogs meaning the award might be lower, or that the map has hazards that make it hard, to capture a frog at pace.
** if time taken to score is greater than l, time taken is set to l, thus evaluating (l-t) to equal 0.

If hard mode is set (allowing you to forfeit life regeneration) the life you would normally get for completing a level will award you 20 points.

(?)

Work Items

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