Animations in the end of the round
Registered by
Patrik Schönfeldt
Fights will be calculated by the server so the clients get fresh playerdata after each round. To make the experience more direct all fights should be animated. Since playerdata will be synced after all movements are done (this makes cheating impossible!), there is no chance for direct impact to the engine. So every client should do these animations based on playeredata-diffs.
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- High
- Drafter:
- Klaas Oetken
- Direction:
- Approved
- Assignee:
- None
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Beta Available
- Milestone target:
- 0.4
- Started by
- Patrik Schönfeldt
- Completed by
Whiteboard
One idea to achieve this is not to delete ways instantly when units have moved. So this problem can be met with just one or two additional functions in Unit, maybe “Way Unit::getOldWay()” and “unsigned short Unit::getOldHp()”. For Animation it is not relevant when HP got lost, so it is enough just to show the drop at a random time.
(?)