Animations in the end of the round

Registered by Patrik Schönfeldt on 2010-07-18

Fights will be calculated by the server so the clients get fresh playerdata after each round. To make the experience more direct all fights should be animated. Since playerdata will be synced after all movements are done (this makes cheating impossible!), there is no chance for direct impact to the engine. So every client should do these animations based on playeredata-diffs.

Blueprint information

Status:
Started
Approver:
None
Priority:
High
Drafter:
Klaas Oetken
Direction:
Approved
Assignee:
None
Definition:
Approved
Series goal:
Accepted for trunk
Implementation:
Beta Available
Milestone target:
milestone icon 0.4
Started by
Patrik Schönfeldt on 2013-02-04

Related branches

Whiteboard

One idea to achieve this is not to delete ways instantly when units have moved. So this problem can be met with just one or two additional functions in Unit, maybe “Way Unit::getOldWay()” and “unsigned short Unit::getOldHp()”. For Animation it is not relevant when HP got lost, so it is enough just to show the drop at a random time.

(?)

Work Items

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