A GLSL shader for graphics in Haruhi

Registered by davidsiaw

Create a GLSL shader that can be loaded for the entire lifetime of a Haruhi program, and use textures, VBOs, uniforms and other objects to tell it what to draw on the screen. This is necessarily a fairly complex shader that would apply textures and colours to each quad on the screen based off the command values provided to it via whatever channels are most convenient. Perhaps something like an instruction texture.

Blueprint information

Status:
Not started
Approver:
davidsiaw
Priority:
Undefined
Drafter:
davidsiaw
Direction:
Needs approval
Assignee:
davidsiaw
Definition:
Review
Series goal:
None
Implementation:
Deferred
Milestone target:
None

Related branches

Sprints

Whiteboard

Until we can think of a good design to set up shaders/vbos and fall back to intermediate mode whenever that functionality is not available, this blueprint should not proceed.

(?)

Work Items

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