Add a benchmark for bump-mapping using a height map

Registered by Alexandros Frantzis

Add a benchmark for bump-mapping using a height map

Blueprint information

Status:
Complete
Approver:
Jesse Barker
Priority:
High
Drafter:
Alexandros Frantzis
Direction:
Approved
Assignee:
Alexandros Frantzis
Definition:
Approved
Series goal:
Accepted for 2011.11
Implementation:
Implemented
Milestone target:
milestone icon 2011.11
Started by
Alexandros Frantzis
Completed by
Alexandros Frantzis

Sprints

Whiteboard

Headline: Benchmark for bump-mapping using a height map.

Acceptance: Benchmark runs successfully as part of default benchmarks on panda-leb Ubuntu and Android.

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Work Items

Work items:
Check if available GLES2 implementations support GL_OES_standard_derivatives: DONE
Investigate and select one method to implement bump mapping with height maps: DONE
Create a height map for the bumps on the asteroid object: DONE
Create a shader that implements bump mapping using a height map: DONE
Integrate bump mapping using height map into SceneBump: DONE
Create tangent space normal map for the bumps on the asteroid object: DONE
Create a shader that implements bump mapping using a tangent space normal map: DONE
Integrate bump mapping using tangent space normal map into SceneBump: DONE

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