GLK

Current implementation of texture based font rendering is not optimal.

Registered by Mark P

Current implementation of texture based font rendering in the class GlFont is slow: it uses one texture per character. This should be optimised by creating a tableau texture containing all the characters and a corresponding table of display lists (one per character) which use the correct texture co-ords within the tableau.

Blueprint information

Status:
Complete
Approver:
Mark P
Priority:
High
Drafter:
Mark P
Direction:
Needs approval
Assignee:
Mark P
Definition:
Approved
Series goal:
Accepted for 0.0
Implementation:
Implemented
Milestone target:
milestone icon 0.1
Started by
Mark P
Completed by
Mark P

Related branches

Sprints

Whiteboard

Font rendering now uses single tableau texture and cached display lists.

(?)

Work Items

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