Full Lua Integration
Have recently added LuaWindow object which allows Lua scripts that render to OpenGL using LuaGL (for example.) To make this fully effective need to be able to create a LuaWindow object from within Lua, and load glk. E.g. want to be able to write something like this in Lua:
require(luagl)
require(glk)
win = glk.CreateWindow( width, height, flags, frameBufferConfig )
function win:InitGL()
gl.ClearColor
end
win.Start()
-- etc
Whiteboard
Now works on linux but not on Windows.
You can now load luaglk and start a window from a standalone script/command line.
Only works with LD_PRELOAD=
Windows implementation is deferred until the spec. (and bugs) of Linux version are ironed out.