Generic Input System

Registered by TheTom

The generic input system abstracts the use of the different input devices from the user of the engine. It provides only so called buttons, which can be any button, axis, slider etc. on any input device. By this it also hides the underlying library used for getting the input from the real hardware devices.
The mapping from the hardware input to the generic buttons is stored and loaded from configuration files and also supports multiple inputs for one button.

Blueprint information

Status:
Started
Approver:
TomProgs
Priority:
Essential
Drafter:
TomProgs
Direction:
Approved
Assignee:
TomProgs
Definition:
Approved
Series goal:
Accepted for trunk
Implementation:
Good progress
Milestone target:
milestone icon running-demo
Started by
TheTom

Related branches

Sprints

Whiteboard

Input with the system keyboard works good. Preparation for the mouse and joysticks/gamepads allready done.

(?)

Work Items

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