Edge can have different thickness
Registered by
Mathieu Bastian
Render engine can draw different thickness for edges (lines). Performance should not suffer from this improvement. In addition instead of absolute values, edge thickness should be set according to distance from camera.
Blueprint information
- Status:
- Complete
- Approver:
- None
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- Mathieu Bastian
- Definition:
- Approved
- Series goal:
- Accepted for 0.7
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Mathieu Bastian
- Completed by
- Mathieu Bastian
Related branches
Related bugs
Sprints
Whiteboard
Implementation status: Implemented
Modules: Visualization module
This blueprint is implemented using OpenGL quads instead of lines. The use of only vector geometry guarantees efficient drawing. This techniques allows also to draw gradient on lines.
(?)
Work Items
Dependency tree
* Blueprints in grey have been implemented.