Edge can have different thickness

Registered by Mathieu Bastian

Render engine can draw different thickness for edges (lines). Performance should not suffer from this improvement. In addition instead of absolute values, edge thickness should be set according to distance from camera.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
Mathieu Bastian
Definition:
Approved
Series goal:
Accepted for 0.7
Implementation:
Implemented
Milestone target:
None
Started by
Mathieu Bastian
Completed by
Mathieu Bastian

Related branches

Sprints

Whiteboard

Implementation status: Implemented
Modules: Visualization module

This blueprint is implemented using OpenGL quads instead of lines. The use of only vector geometry guarantees efficient drawing. This techniques allows also to draw gradient on lines.

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