Improve efficiency of HLegendre-computation
Registered by
Wolfgang Betz
The computation of the legendre polynomials is relatively slow.
It might be a good idea to hard-code the first polynomials and use the numeric-extension for the really-higher-order polynomials.
Since the polynomials are soft-coded and computet automatically, it should be easy to set up a c++-code automatically using Fesslix.
After that the function computing the polynomials should be inlined. Note however, that this function is needed a lot of time. Therefore, the speedup should be seriously compared to the size of the executable.
Moreover, if the function is inlined, it won't be clear how much time is spend in the function within an execution.
Blueprint information
- Status:
- Complete
- Approver:
- Wolfgang Betz
- Priority:
- Not
- Drafter:
- Wolfgang Betz
- Direction:
- Approved
- Assignee:
- Wolfgang Betz
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Wolfgang Betz
- Completed by
- Wolfgang Betz
Related branches
Related bugs
Sprints
Whiteboard
(?)