Binding Mesh triangles in OpenGL
Registered by
Adrien Haxaire
The mesh elements we defined in mesh.py need to be bound to the OpenGL interface.
Blueprint information
- Status:
- Started
- Approver:
- None
- Priority:
- Essential
- Drafter:
- None
- Direction:
- Approved
- Assignee:
- Adrien Haxaire
- Definition:
- New
- Series goal:
- Accepted for 0.0.1
- Implementation:
- Started
- Milestone target:
- 0.0.1
- Started by
- Adrien Haxaire
- Completed by
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