Widgets and Screens scale correctly
Registered by
Joshua Scotton
Widgets and Screens should scale proportionally according to the screen size
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Bug #224688: Make GUI resolution independent | Fix Released |
Bug #270882: Text is pixelated when in Fullscreen Mode | Fix Released |
Bug #305600: Justified TextMenuItem has a width regression | Fix Released |
Bug #305785: Portrait photos look ugly | Fix Released |
Sprints
Whiteboard
I've set the priority to "medium".
But this "medium" is more to take as medium in the schedule.
If I had to evaluate this feature from a usability point of view I would take "Essential".
Indeed Entertainer is not actually really "pretty" on low resolution.
(?)