Refactor the terrain system
The current terrain system works, but it's hard to make it support different materials for shader capable and non-shader capable cards. We also want to use normal mapped shaders for the terrain, something which requires a new way of handling the terrain data.
The current TerrainPage class needs to be refactored into these classes: "TerrainPageGeo
The "TerrainPageSur
Blueprint information
- Status:
- Complete
- Approver:
- Erik Ogenvik
- Priority:
- High
- Drafter:
- Erik Ogenvik
- Direction:
- Needs approval
- Assignee:
- Erik Ogenvik
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Erik Ogenvik
- Completed by
- Erik Ogenvik