Preliminary Gameplay Prototype (step 4)
A fourth iteration of the basic eater gameplay prototype. Like its predecessors, it is to be implemented in all the candidate frameworks listed here: https:/
New Elements
• Circular larger-than-screen playfield. Wiewport scrolls slong with player motion.
• Viewport (i.e. playfield area displayed on screen) depends on player eater's size.
• If needed at this point: liminality threshold (things too big or too small disappear from sight and do not interact with the player)
While not indispensable at this point, we should start steering the code into a structure that will allow an easier client/server separation (needed later to allow online play).
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- High
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- EaterWorld Developers
- Definition:
- New
- Series goal:
- None
- Implementation:
- Not started
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
Work Items
Dependency tree
* Blueprints in grey have been implemented.