Preliminary Gameplay Prototype (step 2)
Registered by
Ariel J. Birnbaum
A second iteration of the eater gameplay prototype, adding some elements.
Like the previous one, it is to be implemented in the candidate frameworks listed in https:/
New Elements
• Food (plankton) is scattered over the playfield.
• Plankton is eaten when the player's head collides with it.
• Eating plankton causes the player eater to grow.
• Victory is achieved by eating all of the plankton in the playfield.
Point to resolve: visually, should growth be depicted as a larger PC sprite or smaller plankton ones (or both)?
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- High
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- EaterWorld Developers
- Definition:
- New
- Series goal:
- None
- Implementation:
- Not started
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)
Work Items
Dependency tree
* Blueprints in grey have been implemented.