Duo

Networking Layer

Registered by David Soulayrol on 2010-02-03

A network transport layer has to be written to authorize multi-player games. The simplest model to begin with is a client-server structure, using TCP connections. The server could be launched on its own process or spawned by one of the players. The first network layer will also have some impacts on the UI since it has only be tested with local objects (contexts and endpoints) until now.

Blueprint information

Status:
Not started
Approver:
None
Priority:
Undefined
Drafter:
David Soulayrol
Direction:
Needs approval
Assignee:
David Soulayrol
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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