Networking Layer
Registered by
David Soulayrol
A network transport layer has to be written to authorize multi-player games. The simplest model to begin with is a client-server structure, using TCP connections. The server could be launched on its own process or spawned by one of the players. The first network layer will also have some impacts on the UI since it has only be tested with local objects (contexts and endpoints) until now.
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- David Soulayrol
- Direction:
- Needs approval
- Assignee:
- David Soulayrol
- Definition:
- New
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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