NPC Scheduling

Registered by emsenn

Non-player characters should be capable of having daily/weekly routines.

Blueprint information

Status:
Not started
Approver:
Puzzles
Priority:
Undefined
Drafter:
emsenn
Direction:
Needs approval
Assignee:
emsenn
Definition:
Discussion
Series goal:
None
Implementation:
Not started
Milestone target:
None

Related branches

Sprints

Whiteboard

NPCs should be able to have a daily schedule. Go to work, sleep, eat.

* Task Manager
NPCs should have an lfun that handles which task they are currently engaged in. Task should be a local variable, which sets the NPC to complete the next part of the task every few heartbeats, until it is done.

* Sleeper Daemon
Many NPCs will need a heartbeat most of the time, but not when they're asleep, for example. There should be a daemon which records which NPCs have been put to sleep, and when they would like their heart_beat() turned back on.

* Inheritables for common tasks
There should be inheritables for most common tasks - perhaps divided by profession? These would come with fill-in-the-blank generic variables that help that specific NPC get through the task.

(?)

Work Items

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