Physical Constraints
Registered by
Al Riddoch
Add a mechanism that specifies a set of constraints on an entity, so when an attempt is made to move it they can filter that attempt and determine if it succeeds. This could handle every from restraint by other character through gravitational movement and interaction with the terrain, and modelling of physical structures.
Blueprint information
- Status:
- Started
- Approver:
- Erik Ogenvik
- Priority:
- Low
- Drafter:
- None
- Direction:
- Approved
- Assignee:
- Erik Ogenvik
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Deployment
- Milestone target:
- None
- Started by
- Erik Ogenvik
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
This is implemented using the speed_* modifiers.
(?)