Entity prototypes for creating entities

Registered by Erik Ogenvik on 2010-03-02

I propose a new mechanism for creating entities by using "entity prototypes". A prototype is a "recipe" for an entity and optional child entities.
Currently some of the older entities (like "house3") contain logic in their creation script for creating child entities. This is not something which should be connected that closely to the entity, and should be decoupled.
Another example of where this would be useful is with spawn points, which spawns new entities. Currently we use a deep type tree, with classes like "settler", "merchant" etc. These types should be removed in favour of a single "human" type, and the different types should be created through prototypes.

A prototype should contain atlas data for populating new entities with both properties and sub entities.

Blueprint information

Status:
Complete
Approver:
Erik Ogenvik
Priority:
High
Drafter:
Erik Ogenvik
Direction:
Needs approval
Assignee:
Erik Ogenvik
Definition:
Approved
Series goal:
None
Implementation:
Implemented
Milestone target:
None
Started by
Erik Ogenvik on 2013-10-10
Completed by
Erik Ogenvik on 2013-11-21

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