Collision Detection Engine (Cyphesis)
Cyphesis (the WorldForge server) has an existing collision detection implementation. Should the existing collision detection code be updated, and if so, what should it look like? The goal of this blueprint is to collect requirements, assumptions, and alternative approaches. The problem boils down to clever space partitioning, and we'll want to pick an approach that is best suited to our use cases.
Anything new on this front?