Collision Detection Engine (Cyphesis)

Registered by tomva

This blueprint has been superseded. See the newer blueprint "Use Bullet as physics system" for updated plans.

Cyphesis (the WorldForge server) has an existing collision detection implementation. Should the existing collision detection code be updated, and if so, what should it look like? The goal of this blueprint is to collect requirements, assumptions, and alternative approaches. The problem boils down to clever space partitioning, and we'll want to pick an approach that is best suited to our use cases.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
tomva
Direction:
Needs approval
Assignee:
None
Definition:
Superseded
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Al Riddoch

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Whiteboard

Anything new on this front?

(?)

Work Items

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