Collapse human entity hierarchy
Registered by
Erik Ogenvik
Instead of having multiple different subclasses of human entities such as “settler”, “merchant” etc. we should only have one single entity type for humans. Each specific role should then instead be specified through properties, goals, knowledge and child entities. This blueprint is thus dependent on the “prototype” blueprint as that functionality is necessary in order for us to properly allow this.
Blueprint information
- Status:
- Complete
- Approver:
- Erik Ogenvik
- Priority:
- High
- Drafter:
- Erik Ogenvik
- Direction:
- Approved
- Assignee:
- Erik Ogenvik
- Definition:
- Approved
- Series goal:
- None
- Implementation:
- Implemented
- Milestone target:
- None
- Started by
- Erik Ogenvik
- Completed by
- Erik Ogenvik
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* Blueprints in grey have been implemented.