Collapse human entity hierarchy

Registered by Erik Ogenvik on 2013-04-17

Instead of having multiple different subclasses of human entities such as “settler”, “merchant” etc. we should only have one single entity type for humans. Each specific role should then instead be specified through properties, goals, knowledge and child entities. This blueprint is thus dependent on the “prototype” blueprint as that functionality is necessary in order for us to properly allow this.

Blueprint information

Status:
Complete
Approver:
Erik Ogenvik
Priority:
High
Drafter:
Erik Ogenvik
Direction:
Approved
Assignee:
Erik Ogenvik
Definition:
Approved
Series goal:
None
Implementation:
Implemented
Milestone target:
None
Started by
Erik Ogenvik on 2013-10-10
Completed by
Erik Ogenvik on 2013-11-21

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