Cyphesis broadphase collision detection

Registered by Piotr

Currently the collision detection is performed for every two entities in the world. This is very inefficient model. Most games before handling collision between pairs of entities do some sort of space partitioning or entity bbox sorting to exclude unlikely collisions.
This process is called broadphase collision detection and the algorithms that handle it are well developed and highly efficient ( bullet library has good one ).
For games with large amount of entites its a must.

Blueprint information

Status:
Started
Approver:
Erik Ogenvik
Priority:
Medium
Drafter:
Piotr
Direction:
Approved
Assignee:
Erik Ogenvik
Definition:
Approved
Series goal:
None
Implementation:
Deployment
Milestone target:
None
Started by
Erik Ogenvik

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