4
High
|
Allow for AI management connections
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Split all AI functions to separate process
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Use AI Utility Planner
|
0
Approved
|
0
Unknown
|
Erik Ogenvik
|
Erik Ogenvik
|
|
4
High
|
Entity collision geometry
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Custom goals support
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Add the concept of "propel" to entities
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Improved crafting
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Improved goals
|
0
Approved
|
5
Started
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Improved pathfinding
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Add constraints to moving things
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
|
4
High
|
Persist minds at regular intervals
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Use Bullet as physics system
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Use a _goals property for goals
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
|
4
High
|
Implement a "scale" property
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
|
4
High
|
Python bindings cleanup
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
|
4
High
|
Remove interlinguish from Cyphesis
|
0
Approved
|
0
Unknown
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
4
High
|
Allow for respawning entities
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Allow better specifications of entities in AI goals
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Allow archetypes to run scripts
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Replace "outfit" and "right_hand_wield" with many "attach_*" properties
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Authoring permissions
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Cyphesis broadphase collision detection
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Piotr
|
Erik Ogenvik
|
3
Medium
|
Make cyphesis use the common media
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Entity visibility levels
|
0
Approved
|
8
Beta Available
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Cyphesis Event Broadcasting System
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
|
|
3
Medium
|
Split into separate goals and actions
|
0
Approved
|
0
Unknown
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Instancing support
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Implement a "material" property which updated density and related properties
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Add a "planted" mode
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Allow the client to send movement hints
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Make new characters spawn configurable
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
|
3
Medium
|
Introduce an operation for failures
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Add a type property "abstract".
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Add an "actions" property
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Add a "metabolizing" property
|
0
Approved
|
9
Needs Code Review
|
Piotr
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Add a "nourishing" property
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Property visibility levels
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Add a "vitality" property
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Remove the "Plant" and "Character" classes
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
3
Medium
|
Store rules as files
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
|
3
Medium
|
Add SQLLite support
|
0
Approved
|
10
Deployment
|
|
Erik Ogenvik
|
|
3
Medium
|
Stackable Entities
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
|
Erik Ogenvik
|
3
Medium
|
Split "terrain" property into multiple
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
|
3
Medium
|
Implement a transaction mechanism
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
3
Medium
|
Wield things by attaching them, as done with "planted"
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
|
3
Medium
|
Next generation metaserver
|
0
Approved
|
10
Deployment
|
Sean Ryan
|
|
Erik Ogenvik
|
3
Medium
|
Allow user controlled entities to be persisted separately
|
3
Drafting
|
0
Unknown
|
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Tasks should emit actions
|
0
Approved
|
5
Started
|
Erik Ogenvik
|
|
Erik Ogenvik
|
2
Low
|
Mason: Add ability to fish
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
Erik Ogenvik
|
Erik Ogenvik
|
2
Low
|
Physical Constraints
|
0
Approved
|
10
Deployment
|
Erik Ogenvik
|
|
Erik Ogenvik
|
2
Low
|
Provide a mechanism for the server to define what client side features should be present
|
5
New
|
10
Deployment
|
Erik Ogenvik
|
|
Erik Ogenvik
|
1
Undefined
|
Proof of concept deathmatch ruleset
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
1
Undefined
|
Create navmeshes from meshes
|
0
Approved
|
0
Unknown
|
|
Erik Ogenvik
|
|
1
Undefined
|
Fortification building game system
|
0
Approved
|
6
Slow progress
|
|
Al Riddoch
|
|
1
Undefined
|
Logging game system
|
0
Approved
|
8
Beta Available
|
Al Riddoch
|
Al Riddoch
|
|
1
Undefined
|
Implementing iron smelting process
|
4
Discussion
|
3
Needs Infrastructure
|
Piotr
|
|
Al Riddoch
|
1
Undefined
|
Allow for the servers to specify what media to use
|
5
New
|
0
Unknown
|
|
|
Al Riddoch
|
1
Undefined
|
Allow the metaserver poll interval to be a config option
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Add "grows" property
|
5
New
|
8
Beta Available
|
Piotr
|
Piotr
|
Erik Ogenvik
|
1
Undefined
|
Make stronger authentication in cyphesis
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Variable tick time simulation for cyphesis
|
5
New
|
0
Unknown
|
Al Riddoch
|
Al Riddoch
|
|
1
Undefined
|
Apple pie baking
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Unbaked apple pie dough
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Apple trees
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Baking
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Dough
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Earth working game system
|
5
New
|
8
Beta Available
|
Al Riddoch
|
Al Riddoch
|
|
1
Undefined
|
Flour
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Gate construction game system
|
5
New
|
0
Unknown
|
|
Al Riddoch
|
|
1
Undefined
|
Grinding of an entity into another
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Collection of liquid into containers
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Mill
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
Palisade game system
|
5
New
|
0
Unknown
|
|
Al Riddoch
|
|
1
Undefined
|
Pioneering game system
|
5
New
|
0
Unknown
|
|
Al Riddoch
|
|
1
Undefined
|
Plant fibre processing game system
|
5
New
|
0
Unknown
|
|
Al Riddoch
|
|
1
Undefined
|
Plant gathering game system
|
5
New
|
0
Unknown
|
|
Al Riddoch
|
|
1
Undefined
|
Quarrying game system
|
5
New
|
7
Good progress
|
|
Al Riddoch
|
|
1
Undefined
|
Rope
|
5
New
|
3
Needs Infrastructure
|
|
Al Riddoch
|
|
1
Undefined
|
Timber processing game system
|
5
New
|
7
Good progress
|
|
Al Riddoch
|
|
1
Undefined
|
Scaffolding game system
|
5
New
|
3
Needs Infrastructure
|
|
Al Riddoch
|
|
1
Undefined
|
Wall building game system
|
5
New
|
7
Good progress
|
|
Al Riddoch
|
|
1
Undefined
|
Wheat
|
5
New
|
0
Unknown
|
|
|
|
1
Undefined
|
WorldForge Security
|
5
New
|
0
Unknown
|
|
|
|