Blueprint assignments for “Cyphesis”

This listing shows the assignment of work for blueprints currently associated with Cyphesis. The drafter is responsible for getting the specification correctly written up and approved. The approver is usually the person who would sign off on the specification.

183 of 83 specifications
Priority Name Definition Delivery Assignee Drafter Approver
4 High Allow for AI management connections 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Split all AI functions to separate process 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Use AI Utility Planner 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Entity collision geometry 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Custom goals support 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
4 High Add the concept of "propel" to entities 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Improved crafting 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Improved goals 0 Approved 5 Started Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Improved pathfinding 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Add constraints to moving things 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
4 High Persist minds at regular intervals 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Use Bullet as physics system 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Use a _goals property for goals 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
4 High Implement a "scale" property 0 Approved 10 Deployment Erik Ogenvik
4 High Python bindings cleanup 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
4 High Remove interlinguish from Cyphesis 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik Erik Ogenvik
4 High Allow for respawning entities 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Allow better specifications of entities in AI goals 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
3 Medium Allow archetypes to run scripts 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Replace "outfit" and "right_hand_wield" with many "attach_*" properties 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Authoring permissions 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Cyphesis broadphase collision detection 0 Approved 10 Deployment Erik Ogenvik Piotr Erik Ogenvik
3 Medium Make cyphesis use the common media 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Entity visibility levels 0 Approved 8 Beta Available Erik Ogenvik Erik Ogenvik
3 Medium Cyphesis Event Broadcasting System 0 Approved 10 Deployment Erik Ogenvik
3 Medium Split into separate goals and actions 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Instancing support 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Implement a "material" property which updated density and related properties 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add a "planted" mode 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Allow the client to send movement hints 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Make new characters spawn configurable 0 Approved 10 Deployment Erik Ogenvik
3 Medium Introduce an operation for failures 0 Approved 0 Unknown Erik Ogenvik
3 Medium Add a type property "abstract". 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Add an "actions" property 0 Approved 0 Unknown Erik Ogenvik
3 Medium Add a "metabolizing" property 0 Approved 9 Needs Code Review Piotr Erik Ogenvik Erik Ogenvik
3 Medium Add a "nourishing" property 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Property visibility levels 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
3 Medium Add a "vitality" property 0 Approved 0 Unknown Erik Ogenvik Erik Ogenvik
3 Medium Remove the "Plant" and "Character" classes 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
3 Medium Store rules as files 0 Approved 10 Deployment Erik Ogenvik
3 Medium Add SQLLite support 0 Approved 10 Deployment Erik Ogenvik
3 Medium Stackable Entities 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
3 Medium Split "terrain" property into multiple 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
3 Medium Implement a transaction mechanism 0 Approved 0 Unknown Erik Ogenvik
3 Medium Wield things by attaching them, as done with "planted" 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
3 Medium Next generation metaserver 0 Approved 10 Deployment Sean Ryan Erik Ogenvik
3 Medium Allow user controlled entities to be persisted separately 3 Drafting 0 Unknown Erik Ogenvik Erik Ogenvik
2 Low Tasks should emit actions 0 Approved 5 Started Erik Ogenvik Erik Ogenvik
2 Low Mason: Add ability to fish 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik Erik Ogenvik
2 Low Physical Constraints 0 Approved 10 Deployment Erik Ogenvik Erik Ogenvik
2 Low Provide a mechanism for the server to define what client side features should be present 5 New 10 Deployment Erik Ogenvik Erik Ogenvik
1 Undefined Proof of concept deathmatch ruleset 0 Approved 0 Unknown Erik Ogenvik
1 Undefined Create navmeshes from meshes 0 Approved 0 Unknown Erik Ogenvik
1 Undefined Fortification building game system 0 Approved 6 Slow progress Al Riddoch
1 Undefined Logging game system 0 Approved 8 Beta Available Al Riddoch Al Riddoch
1 Undefined Implementing iron smelting process 4 Discussion 3 Needs Infrastructure Piotr Al Riddoch
1 Undefined Allow for the servers to specify what media to use 5 New 0 Unknown Al Riddoch
1 Undefined Allow the metaserver poll interval to be a config option 5 New 0 Unknown
1 Undefined Add "grows" property 5 New 8 Beta Available Piotr Piotr Erik Ogenvik
1 Undefined Make stronger authentication in cyphesis 5 New 0 Unknown
1 Undefined Variable tick time simulation for cyphesis 5 New 0 Unknown Al Riddoch Al Riddoch
1 Undefined Apple pie baking 5 New 0 Unknown
1 Undefined Unbaked apple pie dough 5 New 0 Unknown
1 Undefined Apple trees 5 New 0 Unknown
1 Undefined Baking 5 New 0 Unknown
1 Undefined Dough 5 New 0 Unknown
1 Undefined Earth working game system 5 New 8 Beta Available Al Riddoch Al Riddoch
1 Undefined Flour 5 New 0 Unknown
1 Undefined Gate construction game system 5 New 0 Unknown Al Riddoch
1 Undefined Grinding of an entity into another 5 New 0 Unknown
1 Undefined Collection of liquid into containers 5 New 0 Unknown
1 Undefined Mill 5 New 0 Unknown
1 Undefined Palisade game system 5 New 0 Unknown Al Riddoch
1 Undefined Pioneering game system 5 New 0 Unknown Al Riddoch
1 Undefined Plant fibre processing game system 5 New 0 Unknown Al Riddoch
1 Undefined Plant gathering game system 5 New 0 Unknown Al Riddoch
1 Undefined Quarrying game system 5 New 7 Good progress Al Riddoch
1 Undefined Rope 5 New 3 Needs Infrastructure Al Riddoch
1 Undefined Timber processing game system 5 New 7 Good progress Al Riddoch
1 Undefined Scaffolding game system 5 New 3 Needs Infrastructure Al Riddoch
1 Undefined Wall building game system 5 New 7 Good progress Al Riddoch
1 Undefined Wheat 5 New 0 Unknown
1 Undefined WorldForge Security 5 New 0 Unknown
183 of 83 specifications