Global matrix for camera position

Registered by Jim Salsman on 2011-10-08

A global transformation matrix should be able to provide camera position, orientation, and direction. However, this should be an optional transform guarded by a conditional indicating whether it is in use because it will be relatively expensive to apply it to all points. Also to consider: separate transformation matrices for each object.

Blueprint information

Status:
Not started
Approver:
Kevin Roast
Priority:
Medium
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Pending Approval
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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