Global matrix for camera position
Registered by
Jim Salsman
A global transformation matrix should be able to provide camera position, orientation, and direction. However, this should be an optional transform guarded by a conditional indicating whether it is in use because it will be relatively expensive to apply it to all points. Also to consider: separate transformation matrices for each object.
Blueprint information
- Status:
- Not started
- Approver:
- Kevin Roast
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Pending Approval
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Whiteboard
(?)