Evolving Behaviour through Genes and Mutation
Registered by
Steve Riddett
Each human character will have their behaviour determined by their genes. Roughly speaking, each character will be capable of performing a list of actions. When an event happens, it will modify their desire to perform each of these actions. When a character chooses which action to take, it will choose randomly, but a more desirable action will have a higher chance of being chosen. The amount that each event changes the desire to perform each action is determined by the gene pool. When a character dies or the game ends, the characters score will determine whether this genetic make up is used for further breeding.
Blueprint information
- Status:
- Not started
- Approver:
- Steve Riddett
- Priority:
- Essential
- Drafter:
- Steve Riddett
- Direction:
- Approved
- Assignee:
- Steve Riddett
- Definition:
- Approved
- Series goal:
- Accepted for trunk
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
Related branches
Related bugs
Sprints
Whiteboard
(?)