Ares Engine Architectural Design
A game engine is to a game what an operating system is to the software that runs on it. The AresEngine is the game engine behind Avaneya. It is designed by us for this game, but kept architecturally general enough to lend itself to other projects of potentially similar technical requirements.
Umbrello was used to author the architectural design. At this time, you may need to use the latest Umbrello built from source because the task at hand was so demanding, only Umbrello's bleeding edge was able to handle it. Unfortunately the pre-compiled binary available in most distributions had many show stopper bugs in it that would have have made work impossible. Even building from source, it still has many problems. Nevertheless, it was the most mature and functional free design tool available at the time and may still be. We are very grateful to the Umbrello crew who were especially helpful in fixing bugs as they were discovered through the engine design stress testing it.
Blueprint information
- Status:
- Started
- Approver:
- Kip Warner
- Priority:
- Essential
- Drafter:
- Kip Warner
- Direction:
- Needs approval
- Assignee:
- Avaneya Project Crew
- Definition:
- Discussion
- Series goal:
- None
- Implementation:
- Started
- Milestone target:
- None
- Started by
- Kip Warner
- Completed by