Sprite Sheet Caching

Registered by Russ Adams

A serious efficiency and scalability limitation is our lack of sprite sheet caching. Currently, each instance of an animation has it's own sprite sheet in memory. This is inefficient and misses the point of sprite sheets. This blue print should address the how and when of sprite sheet loading and the where of sprite sheet accessing.

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
Russ Adams
Definition:
Approved
Series goal:
Accepted for thegrandmap
Implementation:
Implemented
Milestone target:
milestone icon 0.3.6
Started by
Russ Adams
Completed by
Russ Adams

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