Resource System

Registered by Dave Fancella

The resource system is our own internal platform-independent, server-independent way to reference dynamic game data. This includes things like textures, sound effects, and game object models. While it would be straightforward to only focus on platform-independent path handling, we require a certain amount of information to be associated with resources, and some resources even contain game logic, such as maps. Resources can also be downloaded and/or installed automatically at the direction of a game server or the user. Therefore, we need a complete resource-handling system capable of much more advanced work while hiding underlying platform details from the rest of the game.

Blueprint information

Status:
Not started
Approver:
Armagetron Advanced Developers
Priority:
Undefined
Drafter:
Armagetron Advanced Developers
Direction:
Needs approval
Assignee:
Armagetron Advanced Developers
Definition:
New
Series goal:
Accepted for trunk
Implementation:
Unknown
Milestone target:
None

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* Blueprints in grey have been implemented.

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