2
Low
|
ballisticscatter-for-projectiles
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
better-unit-delivery-deferment-s...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
building-without-health-display-...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
buildingslam-customization
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
buildup-and-sell-time
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
builtat-enhancements
|
0
Approved
|
11
Implemented
|
AlexB
|
0.2
|
2
Low
|
cache-dynamically-added-csf-strings
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
campaign-list-size-and-summary-c...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
cell-spread-for-particle-spawning
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
cellspread-air-damage
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
cloak-logic-enhancements-for-inf...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.5
|
2
Low
|
consider-bridges-when-detonating...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
consider-civilian-units-enemies
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
consider-health-for-temporal-wea...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
crashing-aircraft-and-self-heal
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
crushdamage-warhead
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
custom-cursors-on-normal-weapons
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
custom-emp-sparkles
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
custom-missile-types
|
0
Approved
|
11
Implemented
|
AlexB
|
0.3
|
2
Low
|
custom-missile-weapons
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
custom-self-heal
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
customizable-airstrike-confirmed...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
damage-range-for-gas-particles
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
death-weapon-suppress-expansion
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
dialog-backgrounds-per-side
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
dig-animation-and-sound
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
dimming-voxels
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
disallow-cloaking
|
0
Approved
|
11
Implemented
|
AlexB
|
0.5
|
2
Low
|
disallow-ejecting-passengers
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
disallow-entering-unit
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
display-an-on-screen-release-note
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
dune-2000-saboteur-logic
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
enable-bounty-if-building-owned
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
enemy-uiname-v1
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
enemy-uiname-v2
|
0
Approved
|
5
Started
|
AlexB
|
|
2
Low
|
enemy-veterancy
|
0
Approved
|
11
Implemented
|
AlexB
|
0.5
|
2
Low
|
enemybase-targeting-type
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
engineer-per-side
|
0
Approved
|
11
Implemented
|
AlexB
|
0.5
|
2
Low
|
eva-alert-and-text-on-tech-struc...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
extend-house-list-tag-length
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
factory-plant-effect-modifier
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
fake
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
fall-rates
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
fast-splash-screen
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
forceshield-modifer
|
0
Approved
|
11
Implemented
|
AlexB
|
0.6
|
2
Low
|
full-map-reveal
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
give-new-sides-a-voice-eva.tag
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
hunter-seeker-launch-multiple
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
hunterseeker-targeting-type
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
improved-omnicrusher-unit-ai
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
improvements-of-buildings-repair...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
increase-the-number-of-facings-f...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
iron-curtain-flash
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
ivan-bomb-deglobalize-detonation
|
0
Approved
|
11
Implemented
|
AlexB
|
0.4
|
2
Low
|
killdriver-chance
|
0
Approved
|
8
Beta Available
|
AlexB
|
0.e
|
2
Low
|
killdriver-owner
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
letting-allied-bullets-ignore-so...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
madtanklogic
|
0
Approved
|
8
Beta Available
|
AlexB
|
0.e
|
2
Low
|
make-random-crate-money-amount-c...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|
2
Low
|
mass-selection-and-buildings
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
modification-to-custom-mouse-poi...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
more-ifv-modes-weapons-turrets
|
0
Approved
|
8
Beta Available
|
AlexB
|
0.e
|
2
Low
|
movies-list-is-hard-coded
|
0
Approved
|
8
Beta Available
|
AlexB
|
0.e
|
2
Low
|
multimissile-targeting-type
|
0
Approved
|
11
Implemented
|
AlexB
|
0.9
|
2
Low
|
new-variant-on-the-soviet-battle...
|
0
Approved
|
8
Beta Available
|
AlexB
|
0.e
|
2
Low
|
other-ra1-spy-powers
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
paradrop-plane-teamtypes
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
partial-resistance-to-driver-kil...
|
0
Approved
|
11
Implemented
|
Graion Dilach
|
0.6
|
2
Low
|
player-activated-ivan-bombs
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
predeployed-base-units
|
0
Approved
|
11
Implemented
|
AlexB
|
0.d
|
2
Low
|
prerequisite-groups-to-accept-an...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
prevent-manual-target-selection
|
0
Approved
|
11
Implemented
|
AlexB
|
0.a
|
2
Low
|
prevent-units-from-scattering-pe...
|
0
Approved
|
11
Implemented
|
AlexB
|
0.7
|
2
Low
|
producecash-buildings-show-credits
|
0
Approved
|
11
Implemented
|
AlexB
|
0.b
|
2
Low
|
promotion-options
|
0
Approved
|
11
Implemented
|
AlexB
|
0.c
|