Workers

Registered by Parasite03

How abou this?
[BuildingType]
RequiresWorkers=bool ;Does this building require workers? Defaults to yes if set to yes in general otherwise to no
WorkersCount=int ;number of worker spaces and number of workers the building has from the start.
StartingWorker=InfantryType ; starting worker infantry
ForbiddenWorkers=InfantryTypes ;these cant work here
AllowedWorkers=InfantryTypes ;only these can work here
LowOnWorkers=int ;nubmer of workers when the building is considered low on workers.

[General]
WorkersCount=int ;default value for StartingWorkers
BuildingsRequireWorkers=bool ;general value for RequiresWorkers
LowOnWorkersPercentage=int% ;% of workers when a building is considered low on workers

[Country/Side]
DefaultWorker=InfantryType ;Default worker for this country

Basically, workers are infantry that has to garrison the buildings in order for them to work. IF the building has less or equal to LowOnWokers or LowOnWorkersPercentage, then the building becomes less efficient. If the building has no workers, it doesn't work.

Default workers are:
E1 for GDI
E2 for NOD
INIT for ThirdSide
E1 for others or if an InfantryType can't be found
If there is not a E1 InfantryType and workers for sides are not specified - you get an IE.

Defaults for other tags:
WorkersCount=5
LowOnWorkersPercentage=50%
BuildingsRequireWorkers=no
---
RequiresWorkers=BuildingsRequireWorkers
WorkersCount(BT)=WorkersCount(G)
LowOnWorkers=WorkersCount x LowOnWorkersPercentage/100

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