Weird SHP vehicles

Registered by Renegade

SHP vehicles looks a bit weird on slopes, so what about adding these possibilities to art code:

SlopeUpFrames=... -number of frames
SlopeUpStartFrame=... - start frame
SlopeDownFrames=... -number of frames
SlopeDownStartFrame=... - start frame

And if it has a turret - turret's central axis become a whole vehicle central axis-but if turret is not in a center of vehicle, maybe it's possible to realise custom turret frames for each facing? what about adding these to art code:

TurretFacings=... - number (32 or 16)
FacingTurretFrames=... - number of frames
FacingTurretFrameStart=... - start frame

Blueprint information

Status:
Complete
Approver:
None
Priority:
Undefined
Drafter:
None
Direction:
Needs approval
Assignee:
None
Definition:
Obsolete
Series goal:
None
Implementation:
Unknown
Milestone target:
None
Completed by
Renegade

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