"Scavenging" enemy weapons.

Registered by ahmed

When this weapon destroy a unit it will replace the weapon with enemy unit weapon.

[TechnoType] Scavenge.WeaponX= (boolean) (Where X is an integer 0,1) (def:no) Define it will replace it's weapon with enemy unit weapon. Set this on the attacker unit.

X Define which weapon it will replace with (Primary or Secondary).

[TechnoType] Scavenge.Weapontype= (weapon) Define which weapon it will replace with.
Set this on destroyed unit

Blueprint information

Status:
Not started
Approver:
ahmed
Priority:
Undefined
Drafter:
ahmed
Direction:
Needs approval
Assignee:
None
Definition:
New
Series goal:
None
Implementation:
Unknown
Milestone target:
None

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