"Scavenging" enemy weapons.
Registered by
ahmed
When this weapon destroy a unit it will replace the weapon with enemy unit weapon.
[TechnoType] Scavenge.WeaponX= (boolean) (Where X is an integer 0,1) (def:no) Define it will replace it's weapon with enemy unit weapon. Set this on the attacker unit.
X Define which weapon it will replace with (Primary or Secondary).
[TechnoType] Scavenge.
Set this on destroyed unit
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