Warhead-triggered animation
Registered by
Renegade
As known,an EMP warhead will trigger EMP_FX01 on all units affected.With some changes on that feature we can make a warhead triggering certain animations on the affected unit.
Use 1:Animation damage,or the primary harmless animation triggering another damaging animation,creating bleeding or reparing effect
Use 2:Group ivan bomb(fake) placing
Use 3:Combination with other special warheads like GZ's ECM
Use 4:Primary animation triggering debris like ore
##### ADDITIONAL INFORMATION #####
http://
here is a video for the things already done
Blueprint information
- Status:
- Complete
- Approver:
- Graion Dilach
- Priority:
- Medium
- Drafter:
- None
- Direction:
- Approved
- Assignee:
- Graion Dilach
- Definition:
- Approved
- Series goal:
- Accepted for 0.3
- Implementation:
- Implemented
- Milestone target:
- 0.4
- Started by
- Graion Dilach
- Completed by
- AlexB
Whiteboard
Part of AttachEffect implementation, read https:/
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