Warhead-triggered animation

Registered by Renegade

As known,an EMP warhead will trigger EMP_FX01 on all units affected.With some changes on that feature we can make a warhead triggering certain animations on the affected unit.

Use 1:Animation damage,or the primary harmless animation triggering another damaging animation,creating bleeding or reparing effect
Use 2:Group ivan bomb(fake) placing
Use 3:Combination with other special warheads like GZ's ECM
Use 4:Primary animation triggering debris like ore

##### ADDITIONAL INFORMATION #####
http://www.moddb.com/mods/mklab/videos/ecmhealing-aura
here is a video for the things already done

Blueprint information

Status:
Complete
Approver:
Graion Dilach
Priority:
Medium
Drafter:
None
Direction:
Approved
Assignee:
Graion Dilach
Definition:
Approved
Series goal:
Accepted for 0.3
Implementation:
Implemented
Milestone target:
milestone icon 0.4
Started by
Graion Dilach
Completed by
AlexB

Related branches

Sprints

Whiteboard

Part of AttachEffect implementation, read https://github.com/Ares-Developers/Ares/wiki/AttachEffect-system for documentation.

(?)

Work Items

This blueprint contains Public information 
Everyone can see this information.

Subscribers

No subscribers.