Visceroids

Registered by AlexB

If TiberiumDeathToVisceroid=yes, all infantry that die due to tiberium damage have a chance to be transformed into a small visceroid defined by [General]SmallVisceroid=. Implementation is the same as in Tiberian Sun, except for a check for whether SmallVisceroid is defined and a check for whether the unit could be placed on the map successfully.

When two units with SmallVisceroid=yes meet, they will merge into a large visceroid defined by [General]LargeVisceroid.

Despite its long time usage, TiberiumTransmogrify does not do anything. Not even in TS. Now it does.

[General]TiberiumTransmogrify= (integer - percent, defaults to 0): Chance of which an infantry unit dying due to tiberium damage transforms into a small visceroid.

EDIT:
[InfantryType]TiberiumTransmogrify= (integer, defaults to [General]TiberiumTransmogrify)
Same meaning as the original.

The spawned visceroid will belong to the house Neutral, as in the original TS.

Blueprint information

Status:
Complete
Approver:
AlexB
Priority:
Medium
Drafter:
AlexB
Direction:
Approved
Assignee:
AlexB
Definition:
Approved
Series goal:
Accepted for 0.5
Implementation:
Implemented
Milestone target:
milestone icon 0.5
Started by
AlexB
Completed by
AlexB

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Sprints

Whiteboard

____________________________________________________________________________
[By FS-21] Using the version 13.281.750:
- [General]TiberiumTransmogrify works.
- [InfantryType]TiberiumTransmogrify as planned. If TiberiumTransmogrify > 0 dead infantry will have a chance to be converted into vehicles defined in [General]SmallVisceroid.
- [basic]TiberiumDeathToVisceroid works.
- [General]SmallVisceroid and [General]LargeVisceroid works as planned.
- When 2 vehicles with SmallVisceroid=yes meet, they will fusion into one vehicle defined by [General]LargeVisceroid, like in TS.

(?)

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