Unit-to-Unit Logic

Registered by DerxwnaKapsyla

I don't think there's a way to do it in RA2YR Proper, nor do I believe there is a way to properly emulate it in Ares as of present, so I figured I'd drop this here: There should be a way to do Unit-to-Unit Conversions. A primary example of this is the Sea Wing in Red Alert 3 - it goes from a Sea-Bound Submarine to an Airborne Fighter Jet. In Red Alert 2 and Yuri's Revenge, the only way to do this is through the use of transitionary buildings. In order to do it, this is how it would look I assume:

Step 1: Sky Wing (Airbound Unit) --Deploys Into--> Sea Wing (Building) [1]
Step 2: Sea Wing (Building) [1] --Undeploys Into--> Sea Wing (Naval Unit)
Step 3: Sea Wing (Naval Unit) --Deploys Into--> Sea Wing (Building) [2]
Step 4: Sea Wing (Building) [2] --Undeploys Into--> Sky Wing (Airbound unit)

I actually don't even know if this method would work, considering Vehicles (Without the proper movement zones) over water will drown instantly, and I figure the same could probably be said if a building undeployed into a vehicle. But basically what I'm asking for is a way to shorten the procedure to a direct conversion without the need of transitions, so it looks like this instead:

Step 1: Sky Wing (Airbound Unit) --Deploys Into--> Sea Wing (Naval Unit)
Step 2: Sea Wing (Naval Unit) --Undeploys Into--> Sky Wing (Airbound unit)

I suppose the same could also be said for having an InfantryType deploy into a VehicleType. Why you would do that seems beyond me, but the likelyhood is someone will come up with the idea for it.

-DerxwnaKapsyla

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