Customize Berserk Firerate Boost
Currently, chaos weapons (Warhead: Psychedelic=yes) are hardcoded to increase the affected units' firerate by 100% (i.e. ROF multiplied by 0.5).
This blueprint suggests a new flag to allow changing this value so that berserked units don't fire that quickly (or fire more rapidly if desired).
This could either be put in as a tag in [General], or be a per-warhead value to allow per-weapon customization.
Should the latter be picked, what happens when a unit is re-berserked by a weapon with a different firerate boost value is up to you. It could either override the previous value, keep the previous value, or use the higher value of the two, or something else.
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Alex said that making it per-weapon would be difficult, so I'm fine with having it as a general tag.
He also brought up having a per-technotype attribute. That would be cool.
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Implemented as:
[CombatDamage]
The multiplier applied to the reloading time when a unit is berserking. Smaller means shorter reloading and faster firing.
[TechnoType]
The multiplier being applied when this unit is berserking. Smaller means faster firing.
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14.237.1181, works as specified. - mevitar