The old TS Function of the Barrels
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PillBox20
Basicly what I want is for the barrels to be able to track targets depending on the distance and hight of the target.
You know maybe when a paratrooper is in mid air the flak cannon will slowly track it and will slowly go downwards .
Maybe a tag:
[RULES]
[UNIT]
Smartbarrels=yes
Blueprint information
- Status:
- Not started
- Approver:
- None
- Priority:
- Undefined
- Drafter:
- PillBox20
- Direction:
- Needs approval
- Assignee:
- None
- Definition:
- Drafting
- Series goal:
- None
- Implementation:
- Unknown
- Milestone target:
- None
- Started by
- Completed by
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Wouldn't it make more sense to have angling barrels on by default like in TS, and then have a tag to make them static? -GenesisAria
(?)